[][src]Struct amethyst_animation::Animation

pub struct Animation<T> where
    T: AnimationSampling
{ pub nodes: Vec<(usize, T::Channel, Handle<Sampler<T::Primitive>>)>, }

Defines a single animation.

An animation is a set of Samplers that should always run together as a unit.

Defines relationships between the node index in AnimationHierarchy and a Sampler handle. If the animation only targets a single node index, AnimationHierarchy is not required.

Type parameters:

Fields

nodes: Vec<(usize, T::Channel, Handle<Sampler<T::Primitive>>)>

node index -> sampler handle

Methods

impl<T> Animation<T> where
    T: AnimationSampling
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pub fn new() -> Self[src]

Create new empty animation

pub fn new_single(
    index: usize,
    channel: T::Channel,
    sampler: Handle<Sampler<T::Primitive>>
) -> Self
[src]

Create an animation with a single sampler

pub fn add(
    &mut self,
    node_index: usize,
    channel: T::Channel,
    sampler: Handle<Sampler<T::Primitive>>
)
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Add a sampler to the animation

pub fn with(
    self,
    node_index: usize,
    channel: T::Channel,
    sampler: Handle<Sampler<T::Primitive>>
) -> Self
[src]

Add a sampler to the animation

Trait Implementations

impl<T: Clone> Clone for Animation<T> where
    T: AnimationSampling,
    T::Channel: Clone,
    T::Primitive: Clone
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fn clone_from(&mut self, source: &Self)
1.0.0
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Performs copy-assignment from source. Read more

impl<T> Into<Result<ProcessingState<Animation<T>>, Error>> for Animation<T> where
    T: AnimationSampling
[src]

impl<T: Debug> Debug for Animation<T> where
    T: AnimationSampling,
    T::Channel: Debug,
    T::Primitive: Debug
[src]

impl<T> Asset for Animation<T> where
    T: AnimationSampling
[src]

type Data = Self

The Data type the asset can be created from.

type HandleStorage = VecStorage<Handle<Self>>

The ECS storage type to be used. You'll want to use VecStorage in most cases.

Auto Trait Implementations

impl<T> Send for Animation<T> where
    <T as AnimationSampling>::Channel: Send,
    <T as AnimationSampling>::Primitive: Send

impl<T> Sync for Animation<T> where
    <T as AnimationSampling>::Channel: Sync,
    <T as AnimationSampling>::Primitive: Sync

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> Any for T where
    T: Any

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> Erased for T

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.