[][src]Struct amethyst_animation::AnimationSetPrefab

pub struct AnimationSetPrefab<I, T> where
    T: AnimationSampling,
    T::Channel: for<'a> Deserialize<'a> + Serialize,
    T::Primitive: Debug + for<'a> Deserialize<'a> + Serialize
{ pub animations: Vec<(I, AnimationPrefab<T>)>, }

PrefabData for loading Animations as part of an AnimationSet.

Type parameters

Fields

animations: Vec<(I, AnimationPrefab<T>)>

Pairs of Id and Animation

Trait Implementations

impl<I: Default, T: Default> Default for AnimationSetPrefab<I, T> where
    T: AnimationSampling,
    T::Channel: for<'a> Deserialize<'a> + Serialize,
    T::Primitive: Debug + for<'a> Deserialize<'a> + Serialize
[src]

impl<I: Clone, T: Clone> Clone for AnimationSetPrefab<I, T> where
    T: AnimationSampling,
    T::Channel: for<'a> Deserialize<'a> + Serialize,
    T::Primitive: Debug + for<'a> Deserialize<'a> + Serialize
[src]

fn clone_from(&mut self, source: &Self)
1.0.0
[src]

Performs copy-assignment from source. Read more

impl<I: Debug, T: Debug> Debug for AnimationSetPrefab<I, T> where
    T: AnimationSampling,
    T::Channel: for<'a> Deserialize<'a> + Serialize,
    T::Primitive: Debug + for<'a> Deserialize<'a> + Serialize
[src]

impl<I, T> Serialize for AnimationSetPrefab<I, T> where
    T: AnimationSampling,
    T::Channel: for<'a> Deserialize<'a> + Serialize,
    T::Primitive: Debug + for<'a> Deserialize<'a> + Serialize,
    I: Serialize,
    T: Serialize
[src]

impl<'de, I, T> Deserialize<'de> for AnimationSetPrefab<I, T> where
    T: AnimationSampling,
    T::Channel: for<'a> Deserialize<'a> + Serialize,
    T::Primitive: Debug + for<'a> Deserialize<'a> + Serialize,
    I: Deserialize<'de>,
    T: Deserialize<'de>, 
[src]

impl<'a, I, T> PrefabData<'a> for AnimationSetPrefab<I, T> where
    T: AnimationSampling,
    T::Channel: for<'b> Deserialize<'b> + Serialize,
    T::Primitive: Debug + for<'b> Deserialize<'b> + Serialize,
    I: Clone + Hash + Eq + Send + Sync + 'static, 
[src]

type SystemData = (WriteStorage<'a, AnimationSet<I, T>>, <AnimationPrefab<T> as PrefabData<'a>>::SystemData)

SystemData needed to perform the load

type Result = ()

The result type returned by the load operation

Auto Trait Implementations

impl<I, T> Send for AnimationSetPrefab<I, T> where
    I: Send,
    <T as AnimationSampling>::Channel: Send,
    <T as AnimationSampling>::Primitive: Send

impl<I, T> Sync for AnimationSetPrefab<I, T> where
    I: Sync,
    <T as AnimationSampling>::Channel: Sync,
    <T as AnimationSampling>::Primitive: Sync

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 
[src]

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

impl<T, U> TryFrom for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
[src]

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> BorrowMut for T where
    T: ?Sized
[src]

impl<T, U> TryInto for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> DeserializeOwned for T where
    T: Deserialize<'de>, 
[src]

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> TryDefault for T where
    T: Default

fn unwrap_default() -> Self

Calls try_default and panics on an error case.

impl<T> Any for T where
    T: Any

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> Erased for T

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.