[][src]Struct amethyst_animation::Skin

pub struct Skin {
    pub joints: Vec<Entity>,
    pub meshes: BitSet,
    pub bind_shape_matrix: Matrix4<f32>,
    pub inverse_bind_matrices: Vec<Matrix4<f32>>,
    pub joint_matrices: Vec<Matrix4<f32>>,

Skin, attach to the root entity in the mesh hierarchy


joints: Vec<Entity>

Joint entities for the skin

meshes: BitSet

Mesh entities that use the skin

bind_shape_matrix: Matrix4<f32>

Bind shape matrix

inverse_bind_matrices: Vec<Matrix4<f32>>

Bring the mesh into the joints local coordinate system

joint_matrices: Vec<Matrix4<f32>>

Scratch area holding the current joint matrices


impl Skin[src]

pub fn new(
    joints: Vec<Entity>,
    meshes: BitSet,
    inverse_bind_matrices: Vec<Matrix4<f32>>
) -> Self

Creates a new Skin

Trait Implementations

impl Debug for Skin[src]

impl Component for Skin[src]

type Storage = DenseVecStorage<Self>

Associated storage type for this component.

Auto Trait Implementations

impl Send for Skin

impl Sync for Skin

Blanket Implementations

impl<T> From for T[src]

impl<T, U> Into for T where
    U: From<T>, 

impl<T, U> TryFrom for T where
    U: Into<T>, 

type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized

impl<T> Any for T where
    T: 'static + ?Sized

impl<T> BorrowMut for T where
    T: ?Sized

impl<T, U> TryInto for T where
    U: TryFrom<T>, 

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Same for T

type Output = T

Should always be Self

impl<SS, SP> SupersetOf for SP where
    SS: SubsetOf<SP>, 

impl<T> Resource for T where
    T: Any + Send + Sync

impl<T> Any for T where
    T: Any

impl<T> Event for T where
    T: Send + Sync + 'static, 

impl<T> Erased for T

impl<T> SetParameter for T

fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
    T: Parameter<Self>, 

Sets value as a parameter of self.