A collection of structures and functions useful across the entire amethyst project.
Provides a trait for adding bundles of systems to a dispatcher.
Frame rate limiting.
Utilities for working with time.
Hidden mesh component Useful for entities, that should not be rendered, but stay loaded in memory.
This system adds a HiddenPropagate-component to all children. Using this system will result in every child being hidden. Depends on the resource "ParentHierarchy", which is set up by the TransformBundle
A component that gives a name to an
A system that is enabled when
A two dimensional axis.
A three dimensional axis.
Read events generically
Extension functionality associated systems.
An easy way to name an
A rayon thread pool wrapped in an